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UV layout
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with occlusion applied to Surface texture, I'm not sure this was really necessary for my character however it is useful to know for when I am texturing skin.
Guide used: http://www.youtube.com/watch?v=mBk86H8scWk
To the left in this image is my initial test of the texturing just to see if it lined up correctly in the UDK, before this I have only ever applied one simple texture across the entire model which made matching up the UV's to the texture not much of an issue.
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Final texture applied to my char, front and back. I like how it turned out, it adds a lot to his personality, for example the side with the blue eyes completely changes his appearance to one of being more distressed/ helpless compared to how it was without it. As character development wasn't the main topic with this project I shall not dwell too much on this aspect however I was disappointed in there being compatibility issues between maya's reflective surfaces and the UDK, trying to show the roundness of the eyes with the blinn reflective surface that I mentioned before did not work. In the future I will delve in to this topic more as the lighting on surfaces and details of texturing is important for the believability/realism of a character.
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ooo this looks awesome!!! =)
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