18 May 2010

scene

just need to fill up that beaker with some sort of liquid/steamy fog and fix the texture on that book that can't quite decide whether it's about the theory of evolution or the theory of gravity and I can start animating.




modifying textures to match the walls, this involved moving the vertex points in the uv texture editor and editing the image for the texture in photoshop so that it wouldn't overlap and create lines.






















painting rain on to the scene
reference for cog falling:

http://vimeo.com/12105286

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