18 May 2010

scene

just need to fill up that beaker with some sort of liquid/steamy fog and fix the texture on that book that can't quite decide whether it's about the theory of evolution or the theory of gravity and I can start animating.




modifying textures to match the walls, this involved moving the vertex points in the uv texture editor and editing the image for the texture in photoshop so that it wouldn't overlap and create lines.






















painting rain on to the scene
reference for cog falling:

http://vimeo.com/12105286

steampunk light

my attempt at creating a steampunk light, not sure how to make it look as if the filament is glowing yet.















Reference image:

Textures, storyboard, images




objects in the room. textures. storyboard.

clouds

Experimenting with 3d fluid effects
yes it did take me 7 minutes and 40 seconds to render 1 frame of these clouds.