24 Sept 2011

Brief

To explore different applications of scripting for 3D characters in games in regards to helping to build a personality for the character and making it's actions believable. This may include things like having the character look at you when you talk to it, instead of facing the opposite direction, small movements triggered by certain events, such as boredom or even implementing a walk path heuristic so the character can follow you or lead the way without bumping in to rocks.




Objectives:
model character,
rig and create basic movements, walking etc
use UDK game engine to put char in 3d world
control movements through scripting
Research and analyse existing uses of scripting for characters in games.

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