6 Dec 2011

Character development

The purpose of creating the character in maya is to learn the process involved from start to finish in modelling, rigging, animating and then importing in to a game engine such as the UDK.As I have never modelled a character in maya before, only simple shapes, my focus will not be on character development so I have chosen to model an already existing character for the purpose of speed and simplicity.

Analysis
I choose sackboy for the following reasons
1. the model is well known so there is a lot of reference material for me to use
2. the model is not overly complex as to require too much time to create in maya
3. the character is potentially expressive enough to allow me to create animation sequences that example its personality

resources used:
http://www.matsbauge.com/?p=450
http://www.youtube.com/watch?v=qeua6BaDyVA&feature=channel_video_title
digital tutors - character setup, character rigging, character binding & skinning, android modelling

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