Short video of me putting together some basic terrain editing to create a short map, this includes creating the geometry of the hills with a brush, different layers of textures, base layer for the grass and then I added a dirt path for the player to follow and rocks for cliff edges. The trees and objects were placed individually.
This is a test of me painting objects on to the terrain, the advantage of this is it's much quicker than individually placing each tree or blade of grass, in the previous video this led to trees being placed above the ground, so they were floating in the air. With this method the trees align nicely to the height of the texture. I don't know if it's possible to individually move the objects after they have been painted on, other than to remove them and repaint them. For example some of the trees on top a steep cliff needed to be lowered slighty as the edges of the roots were sticking out. I eventually solved this problem by increasing the resolution of the terrain and repainting them on, it would be nice if it was possible to have more control over the individual placement.
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