6 Dec 2011

Maya Character modelling


set up image planes, blocked out basic shapes of character









Issues with rendering of the zip, as you can see from the wireframe image I have modelled the zip rather clumsily which has led to multiple vertices being placed in the same positions and disorganized placement of verts that are misaligned, I first attempted to fix this by merging the vertices however this did not fix my rendering problem. Some faces were still rendering unevenly.
 








To fix the issue I have remodelled the zip completely, I started with a flat plane, manually put in each vertex, extruded the object, deleted the middle faces and then joined the insides using the bridge tool. As you can see this gave a much smoother render.








Finished model of sackboy, now to add textures and animation sequences.


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