7 Dec 2011

Character Texturing

Texturing issues, so this is what my character looked like when I first attempted to apply the texture to it in the UDK. The reason for this is I had grouped and parented the objects together in an odd/ disorganised way which prevented maya from arranging the UV's correctly when applying automatic mapping as shown to the right.













UV layout

 
with occlusion applied to Surface texture, I'm not sure this was really necessary for my character however it is useful to know for when I am texturing skin. 
Guide used: http://www.youtube.com/watch?v=mBk86H8scWk


To the left in this image is my initial test of the texturing just to see if it lined up correctly in the UDK, before this I have only ever applied one simple texture across the entire model which made matching up the UV's to the texture not much of an issue.  
 












Final texture applied to my char, front and back. I like how it turned out, it adds a lot to his personality, for example the side with the blue eyes completely changes his appearance to one of being more distressed/ helpless compared to how it was without it. As character development wasn't the main topic with this project I shall not dwell too much on this aspect however I was disappointed in there being compatibility issues between maya's reflective surfaces and the UDK, trying to show the roundness of the eyes with the blinn reflective surface that I mentioned before did not work. In the future I will delve in to this topic more as the lighting on surfaces and details of texturing is important for the believability/realism of a character.







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